toto impian is a Latin word that means “to give way”, it is a very common Latin phrase that means “to give way to another way” and it is used to describe someone who is flexible and open to new ideas, but still has a firm grasp on their current way of thinking.
I’ve heard of toto impian many times as a way to describe a person who is willing to embrace new ideas and change their ways, but in this case it describes a person who is very rigid and stubborn, who will fight against any change that makes their current way of thinking feel wrong.
To the point of this being a very rigid and stubborn person, Colt is a real badass. He’s not just a party-time killer, he’s a warrior – a force of nature.
A lot of people would describe Colt as a “party-time killer,” but when you actually look at it you can see that he is also an immensely strong and smart person who is willing to take any risk to pursue his goal. He is not afraid to take on a challenge, as he once was, when he found himself in the middle of a fight with a group of Visionaries, and he was able to walk right into the fight, defeat them, and win.
However, I wouldn’t expect the devs to go that far. The game’s main character is not just a party-time killer, but a truly strong and smart person who doesn’t take the risk of death or being killed by the party-time killer in his final moments. There are also several more “wonderful” traits to him, and he must have a lot of trust and confidence to know that everyone’s expectations are just as realistic as the expectations of the rest of the game.
There are also a few more wonderful traits to him, and he must have a lot of trust and confidence to know that everyones expectations are just as realistic as the expectations of the rest of the game. As he points out, its the only way to survive. This is certainly a good thing.
Just like any other game in its own right, Deathloop is a game you can play for hours on end. There are some excellent side quests, side quests which you can only do if you know the party members, and quests which are completely optional and only available to those who know the party members.
At the end of all this, it seems like you could really use a bit more trust in your world. When you do the quests, you can only do them if you know the characters. This is especially true for quests for which you don’t know the characters. So you’re pretty much setting yourself up for failure if you don’t do the quests.
this is a bit of a problem when it comes to side quests. Not only do you have to know the party members, but you also have to know the quest giver. This means that you can end up doing a lot of quests which you dont think are even possible, and then the quest giver ends up telling you that its impossible, or at least risky.